#include "System/SpecialSystem.h"
#include "System/DialogueSystem.h"
#include "Data/DataManage.h"
#include"Data\ScriptLoader.h"


void SpecialSystem::runInterface()
{
    /*std::string event = static_cast<ScriptLoader*>( DataManage::getInstance()->getEntity("Script"))->getDialogueVector()->at(DialogueSystem::_readCount)->specialEvent;
    if ("null"== event) return; */
}